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space_lover

5
Posts
A member registered Jun 10, 2022

Recent community posts

This was super fun and creative! I love it! :D

My only nit-pick is that one of the teleportation tiles was unclear because you used white on white for the number required

It almost gives Surgeon Simulator vibes with how endearingly awkward the controls are! This synergises well with the music and sound too :)

My only complaint is that it's difficult to understand where exactly the dice are about to fall onto at first.

The procedural level generation and the randomised classes were cool, but I think it was held back by the ultimate goal being to find the strange totems. Sometimes, they would spawn on top of each other and next to me, and other times I would be stuck at the bottom of the level with the totem nowhere to be found. This goal forces the player to explore, although the levels were unfortunately quite boring since they got repetitive very quickly.

Like others have said, the concept is unique and fun - but the execution is a little off. The right-click to dismiss towers didn't work for me and the game is unfairly difficult.

where can you play the unfinished game?