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Dungeon 20's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #924 | 3.706 | 3.846 |
Overall | #1064 | 3.410 | 3.538 |
Creativity | #1098 | 3.484 | 3.615 |
Enjoyment | #1587 | 3.039 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Room Modifications are Based on Dice Roll
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice art, smooth controls, and I like the variety of monsters and how the roll of the dice theme is applied! Unsure how the treasure portion added up to the game, tho. Clarifying a bit the endgame could make it more fun to play.
Looks and plays pretty good, could use a bit more variety and something to do with the treasure? (or did I miss that?)
Nice game. Graphics could be a bit better. Please check out my game.
It looks awesome and i can tell that it would be an amazing game once it gets updated a bit more. def looking forward to it if it does
Thank you very much! It's certainly far from a finished product but it was a lot of fun to make.
The game worked fine but I didn't see any monsters. Also, I didn't make a game like this but I just wanted to know, how did you go about figuring out which side the dice landed on? I'm thinking multiple raycasts?
Hey! That's super weird that you didn't see any monsters, we didn't run in to that bug specifically. As far as the dice, it's actually a much cruder option imo. I added collision detection on all of the numbers on the d20 to check if it was grounded, and each number has a value corresponding to the number on the opposite side. If that number was grounded it would return the value of the face up side. Very simple hacky way of doing it but it works.