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Nathcra

376
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A member registered Aug 27, 2020 · View creator page →

Creator of

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Hello, Cookie Badger!

Thank you so much for all the help. You were correct about me using Terrain 3D. I was able to update my Terrain 3D version to the latest (0.9.3). As for the other error, it seemed to just magically go away, as do most random bugs in software development. 

This plugin is really good and I'm already using it a lot to design levels. Thank you very much for making it :)

- Nathcra

I found another bug: when you click somewhere in the 3d viewport with nothing selected when you are either on the asset placer tab or on something else like output, it gives this error:

  /run/build/godot-tools/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs:113 - System.NullReferenceException: Object reference not set to an instance of an object.

     at AssetPlacer.SurfacePlacementController.OnSelectionChanged() in [PROJECTPATH]addons/assetplacer/placementController/SurfacePlacementController.cs:line 63

     at AssetPlacer.AssetPlacerPlugin.OnSelectionChanged() in [PROJECTPATH]/addons/assetplacer/AssetPlacerPlugin.cs:line 464

     at Godot.Callable.<From>g__Trampoline|1_0(Object delegateObj, NativeVariantPtrArgs args, godot_variant& ret) in /run/build/godot-tools/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.generics.cs:line 39

     at Godot.DelegateUtils.InvokeWithVariantArgs(IntPtr delegateGCHandle, Void* trampoline, godot_variant** args, Int32 argc, godot_variant* outRet) in /run/build/godot-tools/modules/mono/glue/GodotSharp/GodotSharp/Core/DelegateUtils.cs:line 86

Once again, none of these bugs actually change the plugin functionality which is great. They just appear in the console which is tedious to always see.

Thank you for responding!

I'm on Godot 4.3 mono and I am using AssetPlacer 1.4.0.

Like I said I'm on Linux but I don't think that would really change anything since it's running universal C# code. This bug seems to happen on both the official executable that you download from the Godot website and the Flathub version. 

I hope this helps.

This plugin is great and works exactly as you would expect it to. Unfortunately, there are some errors that keep showing up and spamming the console (which are really annoying).

Whenever there is an object currently being dragged onto the scene, this error is spammed in the console: /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/ExceptionUtils.cs:148 - Invalid call. Nonexistent function 'get_data' in base 'Godot.Node3D'.

This is only there when the mouse is hovering over the 3d viewport. If you put your mouse away from the 3d viewport (e.g. on the filesystem) the errors will stop coming.

This isn't a problem with anything else in Godot so it most likely isn't something about my mono / .net installation. I am running the plugin on my Linux computer (Debian 12).
How can I fix this?

Linux user here. Thank you for looking into adding Linux support! I really appreciate that.

Pretty basic yet fun and polished game! I got 4:13 at the end. Great job!

Nice! That's a great time :). My friend was able to get 3:11 which I am pretty sure is the perfect time for the game. Thank you for playing!

Fun game and premise! I got 93% accuracy and 48820 score... Hopefully good considering that I don't usually play rhythm games. Great job!

I couldn't get the game to run no matter how many times I tried... I tried multiple browsers but it just wouldn't work. Sorry about this! :(

Great art and cool concept. I found a bug where I couldn't gain size again and I was too small and I couldn't continue :(

Great art, very fun :)

(1 edit)

Cool art style and interesting ambience but the game was very unpredictable and could set you back a lot for not knowing you would fall onto a spike for example. Great job though! (Edit: I realized you can look down but it probably should have had an in game tutorial)

This was a very simple yet well-done jam game. Good job!

Interesting game! This is a great idea for your first game and the movement controls were interesting.

This was really well done. There must have been a TON of math going into this, especially the white prediction line. Great job!

Fun and simple game! The art was well done and I reached score 214 at the end.

Fun game! Cute graphics!

Interesting idea and the art was very polished!

Fun game! I liked the art style and the music fit well.

This was very polished and was fun to play!

Interesting game! I made it pretty high up before I realized that there was nothing new but I enjoyed it nonetheless. Great job!

This is extreme polished! I can't believe you made it so you can change the color palette... I liked the mechanic also.

I knew someone would find that glitch... I couldn't fix it so I just left it in for anyone to find :) Thank you for playing!

This is really chill and interesting! It doesn't fit the theme (too) well but it was fun! Great job!

Fun and simple game! I liked the art. Good job!

This is a very unique idea. Great game!

I figured it out! Great game :)

Turtles are my favorite animal! Unfortunately I could not figure out what to do no matter what. I kept cycling through WASD and some different colored spheres would appear (which I am sure are important) but nothing would happen. I clicked / right clicked some of the turtles / the parts on the right and it wouldn't do anything. I really want to play this! Maybe you can add a how to play description to the game?

This is a lot like Viewfinder and Superliminal and it's really impressive that you made this in a game jam period of time. Like some others said the controls are not ideal but it was interesting to play around with. Also the scaling effect could probably look really cool and seamless if given more work. For example if you had the phone cover the entire screen you wouldn't see the object scale in game and it would be really cool for the player to see that. Great job!

This game looks promising based on all of the screenshots / gifs but I can't do a lot since the game doesn't seem to capture my mouse :(

This is a great game! I like the art. It's all well put together and fun to play. Great job!

I was able to figure it out after that. Good puzzles!

This was really cool. I can't believe there are multiple mission types!

This looks promising but I wasn't able to click on the scales like it says in the controls. Am I missing something?

I survived for 96 seconds. This was great and I'm surprised no one rated it yet! The art was great also.

Is this a reference to Helldivers? All the art was great and the fact that you added an online leaderboard is crazy. My biggest problem was the controls. They felt really floaty. If you were going for realism that would make sense as you are falling down but if you were going for pure arcade-style fun I think it would be better if there was a lot more friction.

Thank you so much for your nice feedback!

I escaped the cave! That must have taken a while to program all those crafting recipes.

The art looks great for your first game! I used a controller but I wasn't able to get past the first block no matter how hard I tried :(

Interesting game. I liked the amount of options you could build.