Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

I Rolled a DICE, but... Where am I Going?View game page

"Butterflies always come back, and your garden is me" - Victor and Leo
Submitted by Tryus30 — 39 minutes before the deadline
Add to collection

Play game

I Rolled a DICE, but... Where am I Going?'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#38802.4003.667
Presentation#39442.2913.500
Overall#43692.1093.222
Enjoyment#51001.6372.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a dice that rolls in a board.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

The game was overall pretty fun and interesting! As others have mentioned, there was definitely a lack of ways to deal with landing on "4", which was a bit frustrating. My only other complaint was that the game seemed to freeze a lot when it was the enemy's turn to move.

Submitted(+1)

Interesting twist on the concept of "move X spaces based on your dice number" by adding enemies and card mechanics. I liked the pixel art style.

I would have like to see more fixed barriers on the dice board so I could avoid the infinite 4 -> 4 loop and used them to control enemy movement. Using the RNG card to get out of the 4 -> 4 -> 4 loop was possible, but felt less satisfying than if I used my board position against an obstacle to do so.

Submitted(+1)

I really like the pixelart of your game and mechanics, however since i use 5:4 screen (sadge) i couldn’t see entire board. Overall concept is really solid here. However it can be frustrating over time if yours RNG is bad. That being said, Great game! Good job!

(+1)

Interesting idea! I feel like a higher number of enemies would have been it a lot more enjoyable since I kept racking up power ups by simply avoiding them. The animation style is quite funky (especially the rolling animation :)) and the background music defines a part of the experience. Using WASD in an isometric world like that can be a bit confusing, but all-in-all, great idea and implementation!

Submitted(+1)

Interesting gameplay, I really liked it, only wish the difficulty ramped up a bit harder.

Still really chill and fun!