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Die Caster ๐ฒ's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1655 | 3.170 | 3.576 |
Presentation | #1658 | 3.304 | 3.727 |
Enjoyment | #1723 | 2.982 | 3.364 |
Creativity | #1755 | 3.223 | 3.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game features a wizard that does damage by hurling a die at enemies and dealing damage based on the outcome of the die.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very nice! ๐
Fun and easy to understand. The starting corridor is a great way to quickly teach players how the die works. Slimes only moving every 2 turns provides some nice balance, as I feel they might be overpowered if they moved every single turn like the player. I like how everything revolves around the die, even healing. The fact you have to retrieve the die every time after rolling it means that you have to take that into consideration when choosing which enemy(s) to target - could you risk having to run all the way to the other side of the room if you shoot the die in X direction?
I'm not sure how I did it, but at one point I managed to throw the die so hard that the camera and the die both fell down through the level into the void. Maybe it managed to fly over the walls.๐คฃ
Overall, this game plays, looks and sounds fantastic! Really great job. ๐
Absolutely love the aesthetics. The use of shadows was just fantastic. Would have been nice to hold a direction to move, but other than that it was fun! Rated :)
Good concept and well executed.
I wish holding movement keys would register, instead of having to constantly press in a single direction.
I think maybe the game would have been even more fun if the dice went through enemies to hit all of them, instead of bouncing all over the place. One time around the start, my dice happened to fly smoothly, hitting multiple enemies and landing on a 6, killing them all and feeling very satisfying.
When I tried doing it again in the final room, the dice flew all over the place, maybe hitting 2 enemies, even when there were so many of them.
Still, this was very enjoyable. Great job on your game!
I had this same idea the last time I did a dice themed jam! This is incredibly smooth and well executed. Hope you develop it further! Thanks!
I absolutely LOVED this game! I love the movement, the game play how the dice integrates into everything was especially awesome! This is an incredible feat for a 48h jam. Fantastic work!
Loved the idea as a concept, though it gets tiresome when you gotta circle around around multiple times just to finally kill the last few enemies.
Presentation is nice, gives of a cool chess vibe.
Sound Design is pretty good too!
I actually didn't mind the moving around, I thought I was being strategic, I'm thankful the developer put in some blocking walls for us :D