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Roll the Hard Six's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3517 | 2.291 | 3.500 |
Presentation | #3944 | 2.291 | 3.500 |
Overall | #4038 | 2.255 | 3.444 |
Creativity | #4330 | 2.182 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Difficulty and score determined by dice roll
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Top score was 207!
Wow, I was surprised by how enjoyable this game was! I like the drifting physics, it adds a nice flavor and difficulty to the game. I like the concept of smaller and riskier doors rewarding more points, and the mechanic of going through same doors rewarding less.
Only thing I would change is make it so there is a timer before starting each map. starting on 6-roll map is a bit too fast and overwhelming, since you don't have time to process the map and the location of the player character. letting the player sit for 1 second to see where everything is might help with avoiding unfair deaths.
Its unfortunate how this game has gotten so little attention. You should try to have Mark play it on stream, it might garner some attention to it. He's been streaming on Youtube during the day and tries to play jam games submitted to him!
207, not bad! Thanks for taking the time for such thoughtful feedback. I really appreciate it. I agree 100% about the need for a timer!
Controls are [A] and [D] to turn. I meant to add arrow keys and controller support but I forgot 😐
The arrow keys work
Oh good! So many things fall under the radar with that time crunch. Thanks for playing!