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iofract

13
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2
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A member registered Jul 11, 2022 · View creator page →

Creator of

Recent community posts

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Hi! Thank you so much for playing the game even though it is very incomplete and is just a sandbox! (I wouldn't even consider it a game in its current state lol)

Throw mode is something that only exists in the sandbox. Really all of the UI is sandbox mode and will be removed in the final version.

If you do want to give throw mode a try, you can click on the normal mode button and then it will switch to throw mode. You then left click with dices inside the blue box, hold and drag to where you want to throw and then release. It kinda works like the split dice but you use left click instead of right click. I have also updated the instruction a bit to make it clearer.

I think the character is pretty interesting! I also liked the art style and gameplay! Although I do think the game is very zoomed out and its a bit hard to see the enemies and the player as they're quite small. I don't know if it's my screen's problem or if I'm just being a weird person but idk.

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The game is nice cute little game. It's kinda like an endless runner (which is what I tried to make but failed because I had barely any time) but you're not involuntarily constantly moving. I really liked the art and the sound, they make the game infinitely better. I tried my best and spend a lot of time to not suck and get a score above 150 but failed lol.

Nice game! I really liked the 3D neon light art style and the game concept. I do suck at the game though so idk what else to say.

The art is pretty nice but I really think you should have focused on the singleplayer experience or added bots since there's not really any players to play with and the singleplayer experience right now doesn't make for a really fun game in my opinion so I can't really evaluate it from a fun perspective.

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Firstly, good job with the game, especially in 48 hours.

I feel like the time for the dice to explode is too long... like by the time the dice hit the enemy they're mostly already out of the dice's blast range. Also it might be my taste only but I personally didn't really like the art style... like it just feels idk ugly probably because of the color scheme and maybe anti-aliasing. I also feel like the music also wasn't really that interesting for this type of game.

I feel like you should add what the dice face will be on the next tile as its a bit difficult to tell when the dice face is hidden from the camera's view.

The game is pretty addictive not gonna lie! The bounce just feels incredibly well done! 

I'd like to see some more levels (maybe you can make a level editor?) and more options when you don't have a friend with you. Like there might be an AI or you can add online multiplayer.

But anyway, good job on the game, especially in 48 hours!

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Yeah, the game idea was kind of inspired by that game. Although I didn’t plan any levels, I planned for chunks to just generate to make it an endless runner.

I really liked the game, it feels nice to control and has lots of effects and variety. But I think that the theme was kinda just an afterthought but oh well doesn't really matter as I feel the game is awesome. I also wish you could pull back dice when in the upgrade selection screen.

I think the game very good visually, especially the colors. The game feels so polished and the animations just feel so good. I do feel like the sounds for when you land on a square correctly feels a bit jarring but apart from that the the game sounds awesome.

If you were to improve your game, I think you should make the automatic pause more clear as to what its purpose is and what you're supposed to do in there because I didn't really fully understand it. And you should make the smaller dices roll just like the bigger dice do. 

I feel like you should add some more effects like some screen shake and better sound effects as I just didn't really feel like the sound effects fit the environment and I just didn't think they were very good. I also didn't really think the art looks really good but I think you couldn't really find what you wanted given that you said that you used pre-existing art.

Anyway, I can see that you put a lot of effort into the game and code so good job on that, especially in 48 hours.

The arrow keys work