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Tower of Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4677 | 1.964 | 3.000 |
Enjoyment | #4866 | 1.746 | 2.667 |
Overall | #5014 | 1.818 | 2.778 |
Creativity | #5248 | 1.746 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice and you are able to use those dice rolls strategically
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Nice art (especially in the menu)!
The roguelike elements were pretty cool and the main mechanic was easy to understand. Also good job, for providing in game descriptions for items. One issue I have with the main mechanic is that it feels random in a bad way - you either roll low number and don't get many energy, or roll high and can do more actions. Ideally you want all player dice to feel usefull no matter what he rolls, by providing some different options for dice utilization (for a example attack could scale with dice value, but the shield uses any dice and provides 3 armor). Still the game is great, and I enjoyed it nonetheless. Good job!
Pretty fun game, enjoyed the "dice building" aspect. Cool art too. The only thing I couldn't figure out was what determined the number of dice I rolled, sometimes it was 2 sometimes 3.
couldnt figure out how the dice were actually being used...?
They are used to determine your action points.
We probably should've had some sort of tutorial lol.