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Devil's Contract's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4185 | 2.182 | 3.333 |
Overall | #5367 | 1.673 | 2.556 |
Creativity | #5608 | 1.528 | 2.333 |
Enjoyment | #5731 | 1.309 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We put turn based system and base the player command by dice roll
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The basic concept is solid, the gameplay loop was a bit too repetitive if you ask me. Throwing in at least one other way to interact with the world would be good. Something like an way to upgrade or something. Another option would be to nurf the fact that you start will full health during every encounter. Then you would have to rely more heavily on healing, especially in later stages.
Having some way of hinting at which gate would feel more fair to me as well, otherwise it feels like I'm just going to keep fighting the same guy again and again and it is just a process of elimination.
The art style and music was very fitting, everything worked as expected, can't be said for a lot of games during jams (mine included haha).
like the art and setting. I'd have to roll a lot of 1s in order to lose to cyclops (if I only spam attack).
But it was pretty fun for a few clicks.
Good job!
I like the art. The game works but is a bit lackluster I guess. I would say maybe some animations for the attacks would be cool. An idea like this can be expanded on very well!
Really nice art, cool game man 😁