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Lucky shot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3880 | 2.400 | 3.667 |
Presentation | #3944 | 2.291 | 3.500 |
Overall | #4038 | 2.255 | 3.444 |
Enjoyment | #4091 | 2.073 | 3.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every 10 sec you roll your action moves
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I like the concept and I think it has potential.
At first i was confused what to do. After that i liked the idea but i had a problem where enemies most of the time did not take any damage. Also maybe give the player abit more control over his actions, because since the action happen in the order of displayed at the bottom you really feel just like randomly mashing a button. With the ability to control which action to take you could atleast give the player the ability to properly plan what to do with the rng from the dices.
Oh, waaaa, ennemies are very fierce in your game ! Nice game !