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A jam submission

Dice CoreView game page

Randomness is unpredictable... right?
Submitted by Uttsada Jason, JoWK — 11 minutes before the deadline
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Dice Core's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#25922.9292.929
Overall#30232.6672.667
Presentation#31272.6432.643
Enjoyment#31282.4292.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a game about dice core and how it affects the RNG

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

Okay, this game is pretty rough. 

There seem to be some advanced mechanics going on but I have no idea what any of them mean. How does hacking work? Why use it instead of just shooting? It changed some number on them but I'm not sure what it means.

The game doesn't even start until... I'm not sure what. Theres a target in front of you that you can't hurt, and I'm not sure if I shot it enough to finally start the game or if it was time based (but it took a very long time to start). Then I killed three enemies that spawned and... nothing else happened until the timer ran out.

So in all, I think this could have potential, but there's a great lack of explanation on how the game works holding it back.

Developer(+1)

Thanks for actually playing this game and reviewing it even though it is buggy and clearly lacks polishing.

Yes, we intended to do an advanced mechanics. and yes it is related to those numbers on the UI. The lack of explanation is partly because we intended for the player to experiment with the numbers and see what those UI actually means, but i agree that the UI is very bad at communicating something useful or to hint the player at those advanced mechanics.

The first "enemy" that's almost invincible is actually immune to the bullet that "holds" the same roll from player's gun. This is so the player can learn that the dice roll from the UI and enemies dice roll actually means something. Player's first dice core is also the same with the first "enemy" dice core, so if the player want to kill it, they need to figure out a way to make their rolls different with the enemy. There's actually a floating text saying "Immune to same" if you hit the first enemy, but again, it lacks polishing to actually make the text easier to spot. We also didn't have time to put a text on the bullet to indicate the roll that the bullet is "holding". After killing the first "enemy", the game then actually starts.

About how no enemies spawn after around 3-6, there was a MAJOR bug that we just found out after submitting it (Only missing 1 line of code lol).

Thanks again for your feedback, now we know how a player is actually approaching our game and how difficult it is for the player to understand the game. The game definitely needs a better tutorial and a better UI.

Submitted(+1)

The game looks great and is really fun to play! I was a bit confused what to do after killing the enemies, and couldn't understand how the right click works, but still fun!