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DICEOUT Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2912 | 2.520 | 2.615 |
Creativity | #3234 | 2.668 | 2.769 |
Overall | #3519 | 2.471 | 2.564 |
Presentation | #4094 | 2.224 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls a dice, leaving it to faith or before thought to calculate damage.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This was a great submission and suited the theme very well!
Very nice game and idea
So, I just rolled past the skelletons until a chair said "victory" to me.
i'm not sure if the game was supposed to check the blue number first before combat but it didn't seem to be working for me
ALTHOUGH I now have the world's best speed run because I got to the end without getting touched once :D
It seems I forgot to switch the code back to normal after testing the game-over sequence, effectively removing the effect of roll mitigation in damage (/facepalm). Ty for the heads up!
Not a bad game but a little confusing. Lacks a little juice.