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A jam submission

CausalityView game page

A card battler with dice, where you manipulate the RNG.
Submitted by Ivan Pensionerov (@pensionerov) — 9 hours, 6 minutes before the deadline
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Causality's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2164.0224.022
Overall#2623.8963.896
Enjoyment#3173.7333.733
Presentation#5743.9333.933

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The fate of the hero is governed by the Roll of the Dice. But everything has been already decided...

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted(+1)

Thanks for submitting your game to the stream, here's the interview;

https://www.twitch.tv/videos/1541787361
Submitted(+1)

Really cool concept and gameplay. The game is approachable and isn't super difficult to understand, but there's still a lot of nuance. My favourite part was definitely the inclusion of the wait card. I've played a bunch of turn-based games throughout this jam, but this is the first where you have to really think of what to do and how to give yourself an advantage. The art and presentation was great. Wish there were a few more sfx to accompany the moves/interaction. Either way, amazing job^^

Submitted(+1)

Fantastic submission! I am really impressed with the smooth game mechanics and how polished the game feels. The concept is easy to understand and very playable. I thought the difficulty curve was great, nice job on balancing.

I ran into just one bug! But it was awesome haha, I found that if you get the Bomb card, since it take 0 energy to use I can just spam it until all enemies are dead haha. I would probably make it cost some energy or give it a limit like the Wait card. 

All in all, really awesome game and I hope you continue development :)

Submitted(+1)

Awesome! Really love the mechanics. Even though it was pre-existing art, I REALLY LOVED IT! Good stuff. Keep it up.

Submitted(+1)

This is awesome! I really hope it gets expanded on, as I'd love to continue playing it further!

Submitted (1 edit) (+1)

Excellent game! I am honestly suprised how well made this game is. Not only it has a really creative concept but also it is very enjoyable to play despite the lack of attack animations. Also the art style is marvelous and the gameplay requires a lot of strategy from the player. It is a shame I can't seem to download it. Delightful work!

Submitted(+1)

Very creative ! And well executed !

Submitted(+1)

Wow! The art, style and animations are really great! I am really impressed with the quality of work!

Nice job!

Submitted

Loved the artwork!

Submitted(+1)

Great! Will play again.

Submitted(+1)

Super cool idea and well executed. Congrats on making this in just 48 hours.

I really enjoyed my time with this game. The puzzle of having all rolls known was a cool take on the theme. I really appreciated how you managed to use the randomness of the theme while taking out the random! That feels really clever. 

With more time, I could see this system being fleshed out into a full game idea. You've really hit on something here. As it is, it gets a little repetitive after a few battles, but that was all I needed to "get it" and enjoy the game. 

Be proud, you made a super cool thing. Keep making games!

Submitted(+1)

Very neat idea! It's like a reverse turn-based game, where instead of you controlling the order of damage, the number is already there! The complexity is very enjoyable. And everything I thought is definitely OP somehow already not OP. Like I thought I'm definitely safe with 5 blocks per action until the enemy deals 12 dmg on 1. Very clever usage of dice and conditions of attacks/blockings. The creator must have really thought this through.

As for what I think could be changed, maybe the atmosphere looks kind of plain? Not sure how to describe it. The monster and all the pixel looks really cool, so good choice there. Maybe it's because none of the sprites really stand out because everything looks dark? But with the current way,  the important UIs and numbers stand out just right already. Hmmm. not sure.

Overall, very very nicely done! Lov'in it!

Submitted(+1)

Solid. Rock solid. I'll need to come back and play more. This ticks so many boxes for me (RPG, rogue like elements, card battle)!

Thanks for hanging out on stream and sharing this awesome game!

Submitted(+1)

I can definitely see this as a fun roguelike. You get to make interesting choices and plan ahead, considering you have to factor in that enemies use the same dice. I found it a bit unbalanced, but the concept is great!

Submitted(+1)

Really dig the vibe and the gameplay was fun to think about.  There's a large gap in difficulty between one enemy and two (because getting two lows in a row is much less likely).  But I still really loved the core mechanic, and the aesthetic was very nice in a campy horror way.  Rad game!

Submitted(+1)

The concept of you sharing the dice with the enemies is very clever. Was fun to "plan" a turn to have them use low numbers, and the presentation as a whole was also quite nice. Great game!

Submitted

really clean

Submitted(+1)

This is a really cool idea for a core mechanic - feels similar in a lot of ways to Monster Train and the like, where all the information is known to you at the beginning of the turn and it's up to you to engineer the 'best' turn you can with that information.

Submitted(+1)

The game's really fun and it's a nice spin on the "Slay the spire"-likes. Was really interesting even tough the absolute information makes the fights a little trivial since you can always calculate the perfect turn with your options. Also the bomb is absolutely unbalanced, I can just spam that until every enemy dies. Maybe add a once per turn limit to it or an energy cost.

Developer

Thanks! Yeah, the bomb's busted, forgot to add a limit. I played a little bit with withholding information in the boss fight, but I agree that it would be cool to limit it in the general gameplay. Then maybe add ways to see further into the future with cards, upgrades etc. 

Viewing comments 32 to 13 of 32 · Next page · Last page