Honestly the best game I've played so far.
Ivan Pensionerov
Creator of
Recent community posts
It is an interesting game and it looks and feels nice to play. But I think something is missing. Currently you can get extremely screwed by the combination of your rolls and the tasks. What I think could solve this is an addition of more clear dice manipulation mechanics. It would be cool to have not only a specific condition for a task, but also a reward! Currently some cards roll higher than others, but you can get further with this. Maybe there are cards that merge or split the dice, "flip", them, add a specific number. It could turn a game of chance into a more strategic one!
I really like your spin on tower defence. The upgrade mechanics are very cool. One thing I feel could make the game even better is to add more interactivity to tower placemnt. Maybe you could have throwable dice that place tower where they land. And you can maybe put different kinds of towers on different faces of the dice to strategize a little bit!
I kind of like this turn based stealth idea. The problem is that right now the dice don't really affect the gameplay. The roll result only determines when you need to press space again. Maybe if there were real turns and enemies did a fixed number of moves, while the number of yours are defined by dice, you could do something interesting with it. No idea if it would be good, but at least it would do something!
So after a little bit of trying I fugured out how to play it. I like the idea of rng manipulation *wink*! Though I wish the manipulation itself was a little bit less of a hassle. The complicated part of the game happens on the right, with the abilities, the monster etc, but I am doing buisy work on the left most of the time.