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Unrandom Roll Of Fate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3576 | 2.268 | 3.000 |
Presentation | #3787 | 2.362 | 3.125 |
Overall | #3997 | 2.268 | 3.000 |
Creativity | #4385 | 2.173 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
After each level, an unrandom roll of dice will determine the objective of the next level and a stat that the final boss will have. The roll is unrandom because it depends on the force you hit the finish line with.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Admittedly, I don't seem to be good at this game. I think scrapping the red obstacles until after the first objective is complete would do this a lot of good and make it more approachable.
The swinging mechanic took some getting used to, but once you get the hang of it, it becomes pretty fun. Well done!
I liked the concept once I got the hang of it. I see these movement mechanics and think this could be an interesting puzzle game.
Yeah, I really didn't have any time to polish it because I used an unconventional movement method. I intend to do so after the Jam, however. Even though this was my first game ever, I prepared a platformer and a top-down player movement scripts before the Jam, but the game idea I brainstormed wasn't either of those, so I had to improvise. Thank you for the feedback!
Cool concept but kept crashing on me during the first level
Cool gameplay!