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Jordyn Hamilton

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A member registered Jan 16, 2022 · View creator page →

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Gameplay-wise I kept running into an issue of all of my pollen would get used up on one person then be left frantically hoping that I'd get another before the next person. That may have been intentional, but it certainly left more to be desired as I would feel defeated when the game would use it all on one person. Perhaps if the game continues with future development, you could create different types of people that use different levels of pollen, or add in some sort of safeguard that ensures all of it doesn't get used on one person. Overall fun game  with room for improvement

make sure to follow if you want to stay tuned on the development of the game! We have a lot in store so be prepared ;)

thank you so much!!

thank you so much! Glad you enjoyed it

The game resembled Sorry but with dice. The path the dots take isn't clear, as well as nothing is animated so it looks choppy and cheap. To improve I would make a clearer path for the board as well as make it clearer how the rules work. Its a good base game but needs a lot of work.

I couldn't quite understand the controls, but overall it seems like a good concept and if worked on, it could be a great project

Really glad you enjoyed it! You can download it on the itch page and we plan on continuing development after the jam if you’d want to follow it!

Cool concept but kept crashing on me during the first level

thank you! It was a delight working on it and I’m so happy with the end result

This is an amazing game! If there was one thing I'd add it would be an indicator for who is shooting after placing the ball down because there were times I'd place for my shot line-up and it would be their turn and vice versa. 

Thank you so much! The art is all thanks to Polarcube, he worked all on front end and making sure things looked as great as they do while I made sure things function the way they do. Thank you for the kind words!

Cool idea! My main suggestion is the rotation animation is too fast and plays too long when the player lands, so potentially making that a bit more lenient would be a good

The movement was really the only thing I had complaints on. Great job and good luck!

The art style is great and the movement tech worked phenomenally. Main place I would improve is letting the player know what's happening with each side.

Amazingly original concept. I loved the UI and overall the way things were put together. A place of improvement would be to add in feedback as to how different buildings proximity affects score because I felt like I was shooting in the dark trying to build it up.

Potentially make it more clear what side you have to stop the dice on. It took me until the last 20 seconds to realize I wasn't trying to get 6 and was trying to get the skulls. Overall though amazing concept and great execution!

As Polarcube said it is better in the downloaded version, and we'd highly recommend if you'd want to continue playing to download that instead of using the web version. Thank you for your kind words and we wish you luck as well

Good concept but because the board was at an angle in my opinion it would have been better to experiment with different ways to move the player as supposed to the WASD.

Sadly the rolling doesnt seem to work other than that it is a good game with potential judging from the minimal amount I've seen

The entrance was a struggle to get out of due to the lighting. To improve I would add in to start an auto-reload when the gun is empty as well as more features (different dice, etc). It is an amazing start to a game though with great potential

This would be a great idea to put into a procedurally generated dungeon crawler

Very good game

Good Game

Good Game

thank you so much, appreciate your support

Thank you so much!

I spent a while lost as to what to do, but after I realized it was peaceful just turning the dice to be what I needed

Overall the game was a good concept, one thing that it was in dire need of though is mouse lock

Good concept but the execution lacked a bit. I found for the most part I didn't know what I could interact with for my actions and I sat stuck.

While learning the controls I ran into a wall and got an error. I dont know if this is a coincidence or not but yeah

This game is so good in such a meme-y way lmao

This was a cool concept! I wish there was more levels though

This was so fun! I loved the little puzzles that were implemented mid way through, if only there was more levels, potentially with bigger dice!

Sadly was really short, overall amazing concept though! could do with maybe movement speed up and the doors you need to shoot being more discernible from the ones you dont but other than that its great!

Aiming isn't exact and dice seem to do relatively nothing

I was very confused as to how this worked

A very intriguing game with difficult puzzles. Really enjoyed it!

Very good idea if it was built on more, I found myself just blindly shooting without thinking about which bullet i was getting because if I shoot enough itll just kill anyways. Maybe a spot for improvement to bring focus to the randomization is to add a bullet type that damages the player? That way it makes you think to avoid shooting to hit that bullet type.

Presentation was lacking, though the concept was great.

Very confused as to how to play