Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Roll For Damage 🎲View game page

Fight Infinite Waves Of Dice
Submitted by Polarcube1 (@nicolas_gatien), Jordyn Hamilton (@J_Ham04) — 3 hours, 2 minutes before the deadline
Add to collection

Play game

Roll For Damage 🎲's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#1674.3334.333
Enjoyment#5563.5433.543
Overall#6423.6173.617
Creativity#24482.9752.975

Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Enemies are Dice, and a large portion of the gameplay is based on random numbers

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 52 to 33 of 52 · Next page · Last page
Submitted(+2)

Very fun game! Love the pixel art!!

Developer

Thanks!

Submitted(+3)

Really fun gameplay with great pixelart and cool shaders! Very nice!

Developer

Thank you :D

Submitted(+2)

This game is a lot of fun, feels very polished. Cool animation & effects too. Cant wait to see what things you add after the jam. More power-ups, crazy enemies & crazy effects will be wild IMO, anyway great job!

Developer

Thanks! Glad you liked it! :D

Developer

make sure to follow if you want to stay tuned on the development of the game! We have a lot in store so be prepared ;)

(+2)

Great Game Fun and intense Good Art!

Developer

Thank you!

Submitted(+2)

Great game ! I like the graphics, the music, the gameplay !

Developer

Thanks!

Submitted(+2)

This game is super polished. The music is great the game sounds are also great. The art and other polish elements hitting enemies and other things are also epic. Great Job. :D 

Developer

Thank you! :D

Submitted(+1)

Super juicy and super fun, I could see myself playing this and just chilling.

Developer(+1)

Thank you! We're continuing development of this game, so feel free to follow us if it's something you're interested in :]

Submitted(+1)

Absolutely dropping a follow! Looking forward to your future projects!!!

Submitted(+1)

the art is really cool, and the game is fun.

great job.

Developer(+1)

Thanks!

Submitted(+2)

Wow. Really liked how every die type is so characterized!

You could introduced d100 with some bullet-hellish attack and d12 that splits itself in 2d6 when killed, just few things tath comes to my mind :)

Amazing dark atmosphere with cool lighting effects!

Developer

Thank you so much for the suggestions! Glad you like it :)

Submitted(+1)

A really great shooter here. I loved how the different rolls gave different attack patterns. I found it easiest to keep on top of the dice by trying to spawn kill them. Great music and art too.

Great job all round :)

Developer(+1)

thank you so much!!

Submitted(+2)

It looks awesome and sounds great, but I can't understand how exactly shooting affects enemies. Sometimes they die fast, and sometimes they just don't die.

Developer

Thanks! Enemies have health, the D6 have 3 health, you need to shoot them 3 times, the D4 have 8, etc

Submitted(+1)

Very solid top down shooter that had a great thematic vibe, I especially enjoyed the neon colours and sound effects, felt retro but very polished. It was a great experience, I seem to suck at the game since the player moves maybe a bit to faster for my liking. I could imagine playing this down at an arcade with a joystick.

Developer

Thank you, thank you! The retro / arcade vibe is kind of what I was going for while making the art so I'm glad it feels that way :D

Submitted(+1)

Really fun! Very good visuals! Good game:)

Developer

thank you so much! Glad you enjoyed it

Developer

Thanks!

Submitted(+2)

Very clean, the color code for projectiles and light effects work very well together! I simply wished to have an extra small feedback when hitting enemies to have even more juice ;)

Developer

Thank you! We'll keep that in mind :D

Submitted

The game is very visually pleasing. I had no idea what I was doing, but I had fun shootin' n' tootin.

Developer

Glad you enjoyed it!

Submitted

Now that's a juicy game! Love all the character you gave to the enemies with all their little animations. The only thing missing is some d12 representation.

Developer(+1)

Thank you! :D Yep, d12 is on the features list for further development xD

Submitted (1 edit) (+1)

Interesting game. Nice graphics. Please check out my game.

Developer

thanks! I'll be sure to check it out

Submitted (1 edit) (+1)

This is so far my fav. Im gonna steal this game after the jam XD. Also could you pls check out my game?

Developer

Really glad you enjoyed it! You can download it on the itch page and we plan on continuing development after the jam if you’d want to follow it!

Submitted(+1)

okiee

Submitted(+1)

Graphics and sound effects are spot on! - it looks really polished. Gameplay is also great, but I kinda wish there was more variety in enemies, altough I understand that there probably wasn't enough time.

Developer

Thank you!
More variety as in more of the dice? We were planning on implementing the D10, D12, and D100 but ran out of time. But we already have a D4, D6, D8, and D20. If you have any ideas for how the D10, 12, or 100 should behave, let us know! We'd love to hear your thoughts!

Submitted(+1)

Yeah, the time is the worst enemy. I guess you could add enemies with different kinds of projectiles - for example with homing projectiles or with laser / railgun attacks. But I suppose those mechanics would also need the player to be able to dash.

Submitted(+1)

Well done on the presentation, I actually tried to do the same lighting in another project for a 2D game an it just didn't run in WebGL. Looks really nice and fun to play!

Developer(+1)

Thank you so much! Weird that it didn't work in webgl for you in the past...

Viewing comments 52 to 33 of 52 · Next page · Last page