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A jam submission

Dice DungeonView game page

My submission for GMTK Game Jam 2022
Submitted by derHinek (@derHinek) — 6 minutes, 34 seconds before the deadline
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Dice Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#16773.2503.250
Enjoyment#19432.8752.875
Overall#24592.8752.875
Presentation#34672.5002.500

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You control a dice, need to roll for movement, filling up magic and score

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

I loved the concept, nice interpretation of the theme! Out of all the games I haven't seen any using the "Roll of the dice" similar to how you did! The idea was very well executed and I had a good time with this :) Keep it up!

Developer(+1)

Thank you so much, I'm glad you liked it.

(+1)

Nice idea! very easy to understand! I found that if you fall off you keep falling, and the arrows a bit difficult to dodge, but had lots of fun!

Developer

Thanks for playing and commenting. Yes, protection at the sides was one of the things I didn't manage to do in time before submission. With the arrows, timing is crutial, because you have to do a jump with much force in the right moment. When I made the video after submitting the game I had the feeling, that I was timing my moves after a beat, maybe I will change this into a rhythm game after the jam :-D

Submitted(+1)

Really fun idea! It was a bit tricky to control the jump and I didn't really understand how the curse/powerup system worked, but there's definitely a degree of strategy in choosing which direction to roll and how far when you consider how you regain mana.

Developer(+1)

Thanks for your comment. First I went with a system that tilts the cube/die cleanly over an edge, but the physics/torque impulse thing somehow felt better, though ist hard to master. I think the movement would work better on a mobile device, if it was done by swiping. Then the force would by determined by swipe length or speed. It definately makes sense to time your powerful jumps/rolls to dodge the projectiles of the enemies.

(+1)

really fun game!