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(+1)

Really fun idea! It was a bit tricky to control the jump and I didn't really understand how the curse/powerup system worked, but there's definitely a degree of strategy in choosing which direction to roll and how far when you consider how you regain mana.

(+1)

Thanks for your comment. First I went with a system that tilts the cube/die cleanly over an edge, but the physics/torque impulse thing somehow felt better, though ist hard to master. I think the movement would work better on a mobile device, if it was done by swiping. Then the force would by determined by swipe length or speed. It definately makes sense to time your powerful jumps/rolls to dodge the projectiles of the enemies.