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Dice Smith's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5393 | 1.697 | 1.833 |
Presentation | #5505 | 1.543 | 1.667 |
Overall | #5666 | 1.492 | 1.611 |
Enjoyment | #5798 | 1.234 | 1.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits the theme by using a different interpretation of the word "roll" meaning in this case how good something is.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I got 61 the first time (I didn't understand the first mini-game xD), and then a 91 =D !
That's a cool little game =D ! The mini-games were simple, but efficient and kinda fitted the theme (even if it's not a game I expected with that theme ^^).
The fact that you see your dice at the end is a nice little touch, but it seems that only the first mini-game influences it, I would have liked different shapes depending of the 2nd and 3rd mini-games, but that's already pretty cool.
Overall a nice little entryn congratulations !
Thanks for your review of our game. We'll make sure to take note of what you said for our next game :)