Cool game! I like this idea, haven't seen it in this jam before... The theme was implemented in a 2 birds one stone fashion where you need to keep the die rolling by keeping in the air, but also when it lands, it gives a random curse, which is like rolling a die. The fact that the die bounces when hitting enemies also made it feel really cool. The game was also very polished, a main menu completed with settings to adjust music, sfx and even keybinds. A good tutorial in the beggining, with mechanics that are pretty easy to understand. I like that when a curse is gotten, a little animation and description shows up to tell us what they are, very clean. The game is long enough to keep it enjoyable for a good amount of time, and the upgrade system when you lose really makes it easy for us, non-gamers to beat it too XD. Though there were only 2 enemy types, the design of the levels kept them feel fresh, and the implementation of curses also made runs different enough.
However, some things that I feel are lacking is: The player and dice feel too slow, idk if it's just me, but I feel like a game like this would be better with snappy controls and a faster-pace. Especially since there is a curse with gravity, I think the base gravity should be increased. Next, a down button, just to get off platforms.
Other than that, the game was great, well-made for only 2 days. Good Job!
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