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Roulette Hell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4796 | 1.919 | 2.714 |
Creativity | #5123 | 1.818 | 2.571 |
Overall | #5170 | 1.751 | 2.476 |
Enjoyment | #5392 | 1.515 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The enemy are made of dice and the players main attack is a dice with different effects for each side
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The game looks cute both visually, musically and in the way the man gets taken away by the evil floating(?) dice!
I am not sure either how the objects we collect on the ground operate (are they the throwable dice?).
I feel this is a great base for an action-packed game, but in its present state, it lacks a sense of purpose. As suggested by your description, I think time constraints made you cut essential parts, or oversimplify some aspects.
I’ll state again that I like the ambiance and style. That little brown-bearded looks like a modern-day Simon Belmont fighting back against Dicecula. X)
I hope your group turns this base into a more developed game! :)
Cool idea! Though, many of the gameplay elements don't seem to be entirely working. My dice and sword attacks didn't seem to affect the enemies.
Same for me
Weird, my sword does cut that black veil thingy behind the dice (and destroy them)!
PS: ah, playing yet another time, I did experience this bug, this time.