The game looks cute both visually, musically and in the way the man gets taken away by the evil floating(?) dice!
- Nevertheless, some directions would have helped, especially the controls; I advise you to put them in the game page and/or in the comments here.
I am not sure either how the objects we collect on the ground operate (are they the throwable dice?). - It would have been good to be given some time at the beginning, and I think it would have been great to be able to respawn / restart the game: I am forced to quit and relaunched once I have lost.
- I like the physics of getting taken away or pushed back.
- I also think the controls are great, with a keyboard-mouse combination, including targeting. (Except you only accounted for QWERTY layouts, so my AZERTY is once again powerless. :p I used the arrows! For your information, there is generally a way to program so that keys get associated to a physical location instead of their symbolic/literal value; you could look into this. ;))
- I could defeat all the enemies with a ‘black veil’, but not all the other ones (the rotating dice), which seemed to only very seldom get destroyed… ._.
I feel this is a great base for an action-packed game, but in its present state, it lacks a sense of purpose. As suggested by your description, I think time constraints made you cut essential parts, or oversimplify some aspects.
I’ll state again that I like the ambiance and style. That little brown-bearded looks like a modern-day Simon Belmont fighting back against Dicecula. X)
I hope your group turns this base into a more developed game! :)