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A jam submission

Press Jump to FallView game page

A game made in 12 hours where you need to jump to advance.
Submitted by Thomas Sjerps — 2 days, 10 hours before the deadline
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Press Jump to Fall's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#1653.5003.500
Theme#1783.5833.583
Overall#2003.4173.417
Feel#2532.9172.917
Aesthetics#3512.8332.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
My suggestion fits the theme of dual purpose design, because the jump button is linked to several actions. Of course you can jump, but jumping moves the floor limit downwards. So jumping is literally needed to progress the game. No only that, but you can only fire while in the air using the jump button as well, just like Downwell. Shooting downwards while in the air gives you a little jump boost.

Enemies drop ammo when you kill them, so shooting is encouraged. The ammo-drops also kill enemies below you, so you don't have to spam the jump button when there are multiple enemies below you. It's extremely satisfying to see a whole pack of enemies disappear after shooting one of them

Another twist is that you have to shoot heart containers to retrieve a bit of health, so jumping is required for that as well.

In conclusion, you can have a lot of actions performed with just one button. In this case, the jump button.

Third-party resources
During the making of PJTF I used:
- GameMaker: Studio 1.4 for development (https://www.yoyogames.com/);
- Paint.NET for graphics (https://www.getpaint.net/);
- FL Studio for music (https://www.image-line.com/);
- BFXR for sound effects (http://www.bfxr.net/).

Within FL Studio I only used the NES VST plugin by Matt Montag (https://www.mattmontag.com/projects-page/nintendo-vst).

Contributors
GameMaker: Studio by YoYoGames Ltd (https://www.yoyogames.com/)

Paint.NET by dotPDN LLC (https://www.getpaint.net/)

FL Studio by Image-Line Software (https://www.image-line.com/)

NES VST plugin by Matt Montag (https://www.mattmontag.com/projects-page/nintendo-vst)

BFXR by increpare (http://www.bfxr.net/)

Game development by Thomas 'TSJGames' Sjerps (https://tsjgames.itch.io/)

Source Code
https://drive.google.com/file/d/0B18DvAAeDaH7UHpvdWpNNEF5RE0/view

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Comments

Submitted

I think the idea is good,but you had 48 h,why not use them to polish the game and some how balance it

Developer

I had another game jam this weekend, so I spent 12 hours on Friday to put a little game together just for fun. Thanks!

Submitted(+1)

Fun concept. I think you should polish it more. there are a few bugs and things that should be fixed. You run out of ammo really quickly and there is no way of reloading. this can get you stuck when for instance there is a whole row of blocks accross the whole level.

Submitted

I agree with BalisticPenguin, great for something made in only 12 hours, but it does have a few problems, but then again, I think pretty much anything made in such a short time is gonna have a few issues.

So great job, dude! And best of luck :D

(+1)

Pretty well-made for 12 hours, but there were a lot of situations where I ran out of bullets and therefore had no way of getting more. Plus "sticking" to the blocks was pretty annoying.

If I were you I would polish this one a bit more before entering it, but other than that, good game.

I've noticed that there is what I believe to be a bug where the player gets stuck in a block, other than that, this game is quite fun.

Submitted

It's actually pretty fun.