I’m loving all the NileRed references here in the comments.
Yes, the the view count is randomize. Good guess. There’s two endings, one in which your video gets 2-10 views and another where your video gets 20-23 million (I believe those are the numbers I coded in).
The movement is really nice in this game, I like how it’s safer to move faster than it is to move slower.
I wish however that, for a platformer, coyote time was implemented since there were many times I’ll just fall off a ledge because I was slightly too early/late with my input.
I really like the idea of the player looping to the other side of the level, a mechanic like this adds to the underlying story within the game. Thank you for your feedback.
Yeah, we were thinking of making the vacuum tank on the player is progress bar of how full it was (kind of like the ink tank in Splatoon), but we ran out of time. Thank you for playing.
I was expecting a comment like this, my toaster is able to run this at a solid 30 FPS but then I added the skybox and that quickly decreased to 20 FPS... Next time I look more into optimization and changeable graphics settings.