Play game
Dungeon of Kaltomek's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #411 | 2.400 | 2.400 |
Feel | #456 | 1.800 | 1.800 |
Overall | #477 | 2.000 | 2.000 |
Innovation | #534 | 1.600 | 1.600 |
Aesthetics | #546 | 1.600 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
NOTE: READ DESCRIPTION AND INSTALL INSTRUCTIONS ON THE MAIN GAME PAGE AND PLEASE LEAVE A REVIEW ON THE MAIN PAGE AS WELL. :)
Note: minor spoilers ahead
1) The players shield can be used to protect himself, or damage/push back enemies, or deflect certain projectiles, or clear certain traps/obstacles. And a little more ;)
2) Enemies provide not only an obstacle preventing escape, but also a source of the resources needed to grow stronger
NOTE: MAJOR SPOILERS AHEAD
Play the game first and see if you notice these first, then come back and read them...
3) Shield explosion leaves a mark that can be used to help navigate the level
4) NPC wizard provides shop for upgrades while also being the final boss
Third-party resources
GameMaker Studio 2
Contributors
Main dev (me): Nathan Samchek (aka Narsis)
Data Contraption#0543 (on Discord) helped me a little bit with the initial design idea and a tiny bit of playtesting
Leave a comment
Log in with itch.io to leave a comment.
Comments
Cool! I liked the idea behind a shield that blows up once it's used! I thought that sometimes there were a lot of spots with no enemies, and then all of the sudden there was a *ton* of them! So maybe a little more ramping. Great job though! :)
I just played your game and recorded while I did that and commented: https://youtu.be/ClSfzvLPt_4
Well done!
Cool concept! Couple of things: Some more details if feedback, such as a flash when they hit you, a neat explotion, etc.