Small levels that teach basic mechanics/behavior one by one would be useful first, and then having the main level here be the last one to test your skills. Love the aesthetic though!
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Neon Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #114 | 4.000 | 4.000 |
Overall | #276 | 3.143 | 3.143 |
Feel | #278 | 2.857 | 2.857 |
Innovation | #369 | 2.571 | 2.571 |
Theme | #409 | 2.429 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Both running and jumping are managed by the energy meter, and letting the player charge their jumps mean they have to balance their height against their speed when making maneuvers such as quick turns or long jumps.
Third-party resources
Unity Standard Edition. Affinity Designer. Whoosh sound effect (https://www.youtube.com/watch?v=JKbsMDHh-Q4)
Contributors
Ben Kelly (Development): https://twitter.com/beeseekay97
namu (Music and Temp Dev Assets)
Sean Crimmins, David Shvarts (Idea Generation and Misc Help)
Source Code
https://github.com/beeseekay/Neon-Runner
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