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Planet 17's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #12 | 4.600 | 4.600 |
Overall | #32 | 4.200 | 4.200 |
Aesthetics | #67 | 4.300 | 4.300 |
Innovation | #84 | 3.900 | 3.900 |
Theme | #105 | 3.900 | 3.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
The movement controls fills dual purposes
Getting rid of obstacles uses the same stamina as for your movement
Third-party resources
Game Engine: Unity
Art: Photoshop
Sound: Ableton Live
Contributors
David Styrbjörn, Dante Lundell, Corentin Brasart
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Comments
Nice game! It is a bit confusing that the fuel tanks and the fuel bar on the left are both yellow. I thought at first that I needed to gather the fuel tanks to refill the fuel bar. Other than that I enjoyed the game. Nice pacing of difficulty and I like the aesthetics.
The fuel thing on the left was weird and the thing with X/20 fuel collected suggested they were optional but you cant complete the levels with them. Other than those two things the game was really good.
Once you collected them once you don't need to get them again- making them semi-optimal.
Your 'fuel' to the left is how many turns you got 😀
Pacing is really nice for the project, you've got the level design flow down to a tee. Only thing I would say that was misleading was the objective - Since you have a fuel gauge at one side of the screen, I assumed I had a limited resource that only refilled when the pickup was collected (Rather than it being the resource to unlock the ship). Making it something different like a piece of the ship, an artefact, coordinates would've reduced early confusion in game. Great work.
Oh true! I never thought about that! Maybe we should have named it 'Planet Data' or some other funky thing 😋
Thanks for playing!
Very fun project to work on, hope you guys will enjoy our game !
I had such a blast working on this!
Great team!