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(1 edit) (+2)

Pacing is really nice for the project, you've got the level design flow down to a tee. Only thing I would say that was misleading was the objective - Since you have a fuel gauge at one side of the screen, I assumed I had a limited resource that only refilled when the pickup was collected (Rather than it being the resource to unlock the ship). Making it something different like a piece of the ship, an artefact, coordinates would've reduced early confusion in game. Great work. 

Oh true! I never thought about that! Maybe we should have named it 'Planet Data' or some other funky thing 😋

Thanks for playing!