Play Strings
Pulling Your Own Strings's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #406 | 2.309 | 4.000 |
Theme | #426 | 2.309 | 4.000 |
Aesthetics | #481 | 1.732 | 3.000 |
Overall | #484 | 1.732 | 3.000 |
Feel | #552 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
To play your instrument, shoot, open chests, and most other controls are used with the Space key.
Third-party resources
I used the Unity engine, Blender modeling software, and Bosca Ceoil for music.
Contributors
Cassidy Noble
Leave a comment
Log in with itch.io to leave a comment.
Comments
Looks unsual. For whatever reason the second gate makes it freeze for me... I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
Thank you for playing my project! :)
It is rather unfortunate that the game decided not to cooperate while you were playing it. I'm afraid I haven't run into that error while play testing before. However, if you would like to see the full game, feel free to check out below!
Again, I'm sorry it didn't work, but I appreciate you giving it a try! :)
For a short time-span project like this, getting something shorter that shows off the mechanics faster is probably a better idea than staggering them out so much across what is admittedly quite a bit of content with some neat ideas, but a lot that most won't get to in such a short time (most people will only really play a game for a few seconds to a min if there isn't much intrigue). I have a feeling you made the game in order as you can see a considerable improvement as it progressed, but getting solid mechanics first and then adding more content is more important.
Also a good idea would be to zip both the exe and the data folder together and just upload that as one thing rather than 2 downloads.
Hey beeseekay,
Thanks for the feedback! You were spot on with the way I progressed through the game in both the content and the development as a whole. With this being my first timed jam, I learned quite a bit for the next one and I will take some of your ideas into future development! Thanks for taking the time to play it, it really means a lot! :)