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Moving Platforms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #310 | 2.858 | 3.500 |
Feel | #332 | 2.449 | 3.000 |
Overall | #332 | 2.858 | 3.500 |
Theme | #479 | 2.041 | 2.500 |
Aesthetics | #534 | 1.633 | 2.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
The idea was to create a platformer where you can move platforms to make more interestings jumps, resolve puzzles and kill enemies.
Third-party resources
Unity, Inkscape, bfxr.net
Contributors
Xirzag (Me)
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Comments
There is still some collision problems and the controls when you are a platform are not very intuitive but It is still fun to play anyway and the concept is interesting !
Thanks. I also think that the concept is interesting. I hadn't barely use Unity's 2D rigidbody and that cause me the troubles with collisions that you mentioned. I will take more care about controls and the rigidbodies in the next jam.
That was fun! The platformer physics are a bit crude but the moving platform mechanic is really neat and snappy, complementing the platforming while also adding in a few more puzzly elements.
I like that you can jump out of a platform and keep the momentum that the platform had, though I did find you could skip the last area of the level this way.
That was the intention. At the beginning I was thinking the way to move the platforms. One solution was like Oeufwakening, with the mouse, but I chose this solution becuase it minimize the controls. It will be funny if I had chosen that way and the two games had the same mecanic XD.
I didn't have enough time to fix the physics, collisions, controls,... because that weekend I was doing other things. I didn't have time even to change the character (is the default 2D character of Unity >.<). I was doubting about uploading the game with all of the things that I want to change, but you two (edmond00 included) showed me that it was the right decision . So thank you two ^^.