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(+1)

That was fun! The platformer physics are a bit crude but the moving platform mechanic is really neat and snappy, complementing the platforming while also adding in a few more puzzly elements. 

I like that you can jump out of a platform and keep the momentum that the platform had, though I did find you could skip the last area of the level this way.

(+1)

That was the intention. At the beginning I was thinking the way to move the platforms. One solution was like Oeufwakening, with  the mouse, but I chose this solution becuase it minimize the controls. It will be funny if I had chosen that way and the two games had the same mecanic XD. 

I didn't have enough time to fix the physics, collisions, controls,... because that weekend I was doing other things. I didn't have time even to change the character (is the default 2D character of Unity >.<). I was doubting about uploading the game with all of the things that I want to change, but you two (edmond00 included) showed me that it was the right decision . So thank you two ^^.