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Underground Climber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #174 | 3.727 | 3.727 |
Feel | #331 | 2.455 | 2.455 |
Theme | #353 | 2.818 | 2.818 |
Overall | #355 | 2.818 | 2.818 |
Innovation | #446 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
You control a lost miner, who uses his mining tool as a weapon and as a resource to traverse the mysterious cave.
Third-party resources
Unity3D, Corgi Engine, Photoshop, bfxr, http://www.beepbox.com/
Contributors
Carlos Zaracho (dragonfang) - Programmer, designer
Lia Aquino (liark2z) - Artist, Sound Design, Music
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Comments
The wall climbing mechanic was pretty hit or miss, and I had to wrestle with it a lot. And that red animal was really annoying to try and beat, especially when there were no checkpoints and you had to spend a lot of time getting back there again.
Art style was nice though!
The artwork for this game is adorable. The concept behind the gameplay isn't bad either. Unfortunately the controls felt really hit or miss. A lot of the times when I clicked while jumping, he just refused to grab onto the wall. Couple that with the red aardvark coming off screen and killing you immediately, I got kinda frustrated with it. This could be really good if you sort out the input and remove the cheap death there.
Thank! This is a really good feedback, it will help me to improve in future projects.
Yeahhh! http://imgur.com/a/MKVSa :D
The artwork is really great! Especially the background. I kind of wish there was a checkpoint or something after the tutorial section. Also I left clicked for attacking and climbing the wall when it said right click? Not sure why that was! But either way, nice game! :)
Thanks! Yeah, in the rush of the development I forgot to change the R-Click for the L-Click.
The artwork makes my lil heart sing