Cool concept, but very difficult. I suspect that all of the other traits that make up the monster's appearances were planned to be used as rules for matching as well? It definitely feels like using the type of hat or mustache would've been natural
Neat concept! It feels a bit like writing a regex. The generated monsters are also charming!
However accessibility-wise, as a colorblind I had trouble playing it. ^^' I couldn't distinguish the read aura from the green ones, especially on top of a blue background with alpha. Fortunately I eventually noticed that the green ones are marked with stars (which is a really nice solution). But it wasn't enough, because then I had difficulty telling the colors of the body parts... ^^' I could differentiate them, meaning that when seeing one I could point where it was used elsewhere and tell it apart from the other. But giving them labels like "blue", "purple", "orange"… That was really challenging, and I failed because of that. ^^' For example Some eyes felt yellow to me, and some body looked grey, but those weren't options, so I guess I was wrong. :p And reciprocally when I was choosing "Purple", I couldn't know before validating what "purple-looking" color it would match. ^^' So yeah I really enjoy the concept, but the UI could be improved to be more accessible. :)
Comments
Cool concept, but very difficult. I suspect that all of the other traits that make up the monster's appearances were planned to be used as rules for matching as well? It definitely feels like using the type of hat or mustache would've been natural
Neat concept! It feels a bit like writing a regex. The generated monsters are also charming!
However accessibility-wise, as a colorblind I had trouble playing it. ^^' I couldn't distinguish the read aura from the green ones, especially on top of a blue background with alpha. Fortunately I eventually noticed that the green ones are marked with stars (which is a really nice solution). But it wasn't enough, because then I had difficulty telling the colors of the body parts... ^^' I could differentiate them, meaning that when seeing one I could point where it was used elsewhere and tell it apart from the other. But giving them labels like "blue", "purple", "orange"… That was really challenging, and I failed because of that. ^^' For example Some eyes felt yellow to me, and some body looked grey, but those weren't options, so I guess I was wrong. :p And reciprocally when I was choosing "Purple", I couldn't know before validating what "purple-looking" color it would match. ^^' So yeah I really enjoy the concept, but the UI could be improved to be more accessible. :)
A really nice idea! Took me a while to understand, but I really liked the concept. Well done.
Really challenging but really fun. very cool idea!