Really cool, but such a shame about the AZERTY-controls :/ Hopefully other French people will be here and enjoy this game to it's full extent :)
Play Broken Core
Broken Core - GogodotJam 2's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #60 | 3.192 | 3.727 |
Design | #91 | 2.803 | 3.273 |
Artistic | #93 | 3.114 | 3.636 |
Overall | #97 | 2.803 | 3.273 |
Technical | #124 | 2.647 | 3.091 |
Gameplay | #134 | 2.258 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really like the concept here! The idea of altering one’s movement / powers to progress through challenges on a mostly-fixed screen is an enjoyable one.
The controls were a bit awkward (I wanted to use WADS but there was a Q in there, if I used the up/down/left/right arrows I couldn’t shoot, etc) and I managed to get myself stuck near where you spawn.
The concepts were well-introduced and I think with a little more polish and juice this could be a compelling experience.
you forgot a basic functionality: exiting during the game, it just goes full screen and you can't exit it during gameplay, there's some places where it's hard to figure out what to do, even placing more cristals to the jump for example, it don't jump higher and don't give any other solution.
i liked your art, your idea is really good and the tutorials were pretty objective, in it you made a nice job.
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