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A Spooky Seance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #146 | 1.678 | 3.250 |
Technical | #151 | 1.678 | 3.250 |
Gameplay | #156 | 1.291 | 2.500 |
Overall | #157 | 1.368 | 2.650 |
Artistic | #159 | 1.549 | 3.000 |
Theme | #169 | 0.645 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Unfortunately the game didn't work for me and my friend. :( Hope you at least had fun making it! If there's a way i could try again and work, id definitely give this one more try.
thanks for reaching out!
sorry to hear that you weren't able to play, i'm assuming that there was a connection issue?
if so, the only thing i think i could do is add in UPnP support to make the port forwarding process smoother; i was going to add it as a post jam update but any uploads are currently restricted for now until the jam period is over. i'll try to add it in when i can!
if this somehow isn't a networking error, let me know and i'll do my best to fix it
Its sad that it is hard to gather an audience for a multiplayer game in a jam, because this is a very unique game. It reminded me a bit of We Were Here.
Ouija boards are definitely a very smart way to interact with the other player. Unfortunately we encountered some bugs, so we had to resort to voice chat in some cases.
So if I understand correctly, the intended way to play the game is to let the bat player talk to the ghost on voicechat, but the ghost can only communicate with the boards, right?
I really liked this game, thank you for submitting!
thanks for playing my game!
i was never too worried about the reach this game would get, it's more of a silly experiment to test out multiplayer. i do appreciate the thought that the premise was unique; easily the hardest thing about the project was coming up with a neat concept lol
regard your ouija board question, that was indeed the intended way, although i understand if it doesn't necessarily feel like it flows well in the final gameplay. initially, there would have been more unique monsters your other friends could play as so the communication wouldn't have felt as frustrating (there would have been a mummy character that couldn't see very well but could traverse areas the others couldn't); sadly scope creep left them out of the final cut
also incredibly sorry for any bugs you may have encountered! the actual peer synchronization proved to be a bit tougher than i thought it would have been to implement, which is where most of the bugs i found stemmed from. i was really cutting it close regarding the deadline, so it's not up to my standards of polish. a bit of a shame really, but i'm not losing sleep over it.
i'll be sure to check out your game aswell! i've been rather busy so i haven't had the time to check out the other jam entries
once again, thanks for playing and reaching out! means a lot to me!