I will try to find some use to it. I appreciate all the examples scenes. Thanks!
Play Godot Plugin
BulletUpHell : BLAST! [Bullethell Engine]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
LOVE | #5 | 4.385 | 4.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub or Gitlab repo
https://github.com/rbecker5/BulletUpHell
Comments
Wow, this is probably one of the most complete entry of this jam! The work you did is absolutely amazing. I never did a bullet hell game but now I kinda want to ;)
The addon seems very well made, with custom nodes, lots of configuration and possibilities! The fact that you created documentation and demo scenes is absolutely wonderful. The demo scenes give us a very good understanding of what’s possible of not. I’ll definitely try to use this addon on a future livestream!
Congrats for your entry
I've not worked in this genre , but this looks like a great time saver. Well done!
I’m going to use this for the next bullet hell jam.
I think that documentation can be done in markdown to easily share it and have it linked in the github Wiki.
If issues are open on this related to the editor plugin, I’ll see if i can give a hand.
Thank you !
I've never used markdown and don't have much time so for now I'll stick to Docs.
Does your last statement refers to the other comment down below ? I'd appreciate the help but for the next update, the plugin is gonna change a lot (back end) so until then, Idk what's gonna stay and what's gonna change front end. Feel free to follow me to stay tunes ;)
Wonderful, I checked the demo examples and I will definitely consider using this addon in a future project. I liked the custom nodes icons btw
Thought I encountered an error until I realized the spawning scene needed to be autoloaded. You should look into using an EditorPlugin script to automatically load it with the add_autoload_singleton() method. Then anywhere it needs to be used do get_tree().root.get_node_or_null("AutoloadName") to check if it exists. You can also load custom nodes with add_custom_type() to make stuff appear in the node menu without using class_name. Sorry if you already know this and this is redundant info, just trying to help. Anyway... Other than that cool project! 😁
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