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A jam submission

Glitch NaviView game page

Space delivery service game prototype
Submitted by juunishi master (@juunishi_master) — 11 hours, 26 minutes before the deadline
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Glitch Navi's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#292.2192.667
Controls#301.9412.333
Audio#310.8321.000
Theme#311.5721.889
Graphics#311.8492.222
Fun#311.1091.333
Overall#311.5871.907

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.1

Source
https://github.com/juunishimaster/godot-wild-jam-10

Game description
You're an operator for Stellar Express, the cheapest intergalactic delivery service in year 40xx. Of course, being the cheapest service available around the galaxy, your boss cannot afford new ships. You stuck with an old spaceship, with a glitchy, unreliable navigation AI.

Controls
Use mouse and click on the button to select level and route during gameplay.

Discord username
juunishi master#8539

Participation level
2

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Comments

Submitted

Very promising concept. I am interested to see how it evolves further. UI looks good btw.

Developer

Thank you for playing! :D

Thanks Kenney Assets for the UI. I really understand now why people calls Kenney as "Asset Jesus".

Submitted

I had a hard time figuring out which check point to go to, but through random chance I managed a couple of successful deliveries.  I was really interested in your sci fi universe though, and I think that with a little more development, you could have a compelling point and click economic adventure.

Developer

Aaa, thank you for playing!

And ... my bad, those "Route A/B/C" should've be "Route Azul/Brue/Cyan". I forgot to change them.

But, I think you've given me ideas for glitch varieties for future development.

Thank you again. :D

Submitted

Good try and nice frames/background at least. :) Just streamed it on Twitch.tv/BackAt50ft

Developer(+1)

Thank you for playing! :D

.....I don't get it.

Developer

Yeah. Really sorry. ><

I designed the game around a story but ended up spent most time dabbling with the UI etc and didn't finish with even one narration.

Thank you for playing it, btw. :D

Submitted(+1)

They suggest working on the core logic of your game first before spending any time on graphics. For example:

https://www.youtube.com/watch?v=mturL8WaHjY

It is a matter of sticking to the right priorities.

Developer

Aaaa, thank you very much for the video. *bows