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A jam submission

Stoneflower HarvestView game page

Submitted by Inglo Games — 11 hours, 52 minutes before the deadline
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Stoneflower Harvest's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#24.5004.500
Originality#74.1884.188
Overall#113.5003.500
Controls#173.2503.250
Audio#183.1883.188
Graphics#213.0003.000
Fun#222.8752.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.2 dev

Source
https://github.com/bwhaines/StoneflowerHarvest

Game description
This fast-paced puzzle game has you chaining groups of dynamite to harvest stoneflowers for Golemtown's Stoneflower Festival!

Discord username
InherentlyGloomy #8842

Participation level
First time

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Comments

HostSubmitted

First off, welcome to the jam! Hope you had a great time. :)

I love this cute game. The music is awesome and chill, especially for exploding flowers! Haha. The tutorial option was fantastic. I did it first, and it explained the game perfectly. The only thing I might add is a cursor change when you hover over the plunger. The game was fun, and I enjoyed it. 

Developer(+1)

Thank you for the comment, I had a blast making this!  I'm looking forward to participating in more jams in the coming months :)

Submitted

charming music! was a fun and unique experience. I did get stuck in the tutorial a few times. it seems maybe the tutorial will get stuck if you do things out of order?

good job!

Developer

Thanks for the feedback!  I found and fixed an issue with the tutorial, so I hope that's what was blocking you.  Also I'm still pretty new to writing music so I'm glad to hear it sounded good :)

Submitted

Theme use was great, it was simple and fun, when I saw it in development I wasn't sure how just connecting the lines would be that interesting but you pulled it off well. Does get pretty easy once you've done a few.

I think my biggest complaint is probably the lack of feedback for drawing lines, it made it feel a little inconsistent sometimes if I was actually dragging a connection or not

Developer(+1)

That makes sense, thanks for the note.  I'm looking into how to add in a sound and a dragging icon/line now.

Submitted

Very nice use of all 3 themes! I liked the fact that levels are randomly generated, which made each playthrough unique. However as others have said, a 60 second time limit is pretty limiting, and as Bitron said it would be nice if you gained some time with every successful completion.

Developer

In retrospect, 60 seconds is definitely not enough to really get into it.  I'm working on implementing a difficulty ramp and additional time now.  Thanks for the comment!

Submitted

Really liked the concept. One thing that bothered me was that sometimes I thought my connections were the best ones when they weren't :D
Adding an undo step button might also benefit the game.
Otherwise I agree with Bitron and Wapiti regarding the difficulty.

Developer(+1)

Thanks for taking the time to comment.  There's definitely and issue with vertical lines are being measured smaller than horizontal ones... Still looking into it!  As for an undo, my original plan was to have a "draw lines" mode and a "remove lines" mode the player could use, but I couldn't get it working in time :(

Either way I'll take these comments and make the game better.  Thanks again for the feedback!

Submitted

First time contributor, congratulations for submitting something playbable! :D

The concept is not bad, but I think it would get more interesting if the player receives a bit more time for each cleared stage, so if they are fast enough they can carry on for a while.
and as mentioned, increasing difficulty would make it even more interesting!

Developer

Thank you for playing!  I've added a time-increasing function, and now I'm tweaking it to keep it balanced.  Thanks for letting me know what I can do to improve it.

Submitted

interesting concept, though the lack of  a difficulty curve made it hard to enjoy

Developer

Thanks for the comment, I'm working on fixing this.