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Very nice use of all 3 themes! I liked the fact that levels are randomly generated, which made each playthrough unique. However as others have said, a 60 second time limit is pretty limiting, and as Bitron said it would be nice if you gained some time with every successful completion.

In retrospect, 60 seconds is definitely not enough to really get into it.  I'm working on implementing a difficulty ramp and additional time now.  Thanks for the comment!