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Bitron
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Hi Agge!
I hear you, a web build would be awesome.
Unfortunately I have bad news; originally we did upload a web gl build, however the game as it is build has terrible performance in web gl. Like sub 10 FPS terrible. Hence we removed it again.
It might be better in a newer version of godot, though. I will try to see if I can get this working in the next couple of days.
In the beginning the Sheeps were a lot less obedient, and much more "out of control". However half way through we realized that it just wasn't fun to play. We coudln't make a different game because we had committed a lot already, so had to make them follow the players will more directly to make the game fun.
Eitherway, thanks for playing! :)
Initially we made the sheeps be all over the place, completely, well, out of control.
Unfortunately, it just wasn't fun to play. But at this point we already had a lot committed and there was no going back.
So we somehow had to make it fun, which resulted in the sheeps being much more obedient than they initially were.
Anyways, thanks for playing! :)
First off, congratulations to submitting!
I like the visuals of this, music is good too. Concept has potential!
What I am missing is some kind of progress in the game. My bag was filling up with items, but those didn't get better over time, nor did the enemies get stronger.
With increasing difficulty and a score system or a story to tell I can see me playing this in the subway on my phone.
First time contributor, congratulations for submitting something playbable! :D
The concept is not bad, but I think it would get more interesting if the player receives a bit more time for each cleared stage, so if they are fast enough they can carry on for a while.
and as mentioned, increasing difficulty would make it even more interesting!