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Wreck'd's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #9 | 4.020 | 4.444 |
Fun | #13 | 3.317 | 3.667 |
Controls | #15 | 3.317 | 3.667 |
Overall | #21 | 3.166 | 3.500 |
Audio | #26 | 2.714 | 3.000 |
Originality | #26 | 3.116 | 3.444 |
Graphics | #28 | 2.513 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.1 stable
Source
no
Game description
physics based puzzle fun
Discord username
natedog2424#4126
Participation level
yes!
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Comments
This is quite a clever puzzle game. So many physics based games, and I love it! I agree with Cryptic that you could add some variety to this, and it'd have nice depth to it. It's already pretty fun. The difficulty curve shot straight up for me, but maybe I didn't have a good handle on the mechanics. All in all, good job!
Cool game. I really like the concept here and I think it can be taken really far. However, I feel like the games mechanics could use a little more manipulation. Like maybe the wrecking balls could be swung or something like that. The game is clearly a physics based puzzle game and i think giving the player more control can add a lot to this game.
Overall a decent game with a solid concept . Great Job!
Thanks for the feedback! What do you mean by the balls could be swung? I am definitely open to adding more mechanics I really need some more depth because I was having a hard time coming up with more puzzles
The puzzles were clever and pretty elegant! I think the solutions should result in the ball moving a little faster since the wrecking ball gently rolling into the wall is a little less satisfying but also makes me think I didn't do it the right way
Thanks Griddolini! I had some real trouble fiddling with the physics trying to get the ball to roll faster so that’s something I’m really gonna work on in the future. Do you have any suggestions on how to improve this? I’m not sure how changing the mass and changing the gravity scale differ? It’s pretty subtle but I actually made some wrecking balls more massive than others so that they would move them faster.
Haha man you've already done better than I have at wrangling physics - I've tried on one or two occasions and then gave up. It's not easy!
Very much reminded me of old flash puzzle games I used to play on Armor Games and similar websites. Glad to see you handled Godot's physics pretty well.
Even though there weren't many levels, difficulty curve was pleasant. I enjoyed solving every level. Good job!
Nice game! I really like the way the you fitted the themes. Overall it was really fun. I would like more lvls, but I see that is hard to make on the jam time.
The mechanics are fine and serve it's purpose, I think you could make this game better with more exaggerated art and sound effects, make it even more cartoony
Very fun and casual puzzler! It's impressive that you had so many levels made.
The physics seemed a little off - Friction didn't seem right. Also, it wasn't always clear how far the ball would roll after cutting the chain.
Thanks for the feedback! I was actually worried I wouldn’t have enough levels! I wanted at least ten but got completely stuck in ideas. As for the physics I did have a hard time getting realistic physics, either the linear damping high fixed the rolling issue you mentioned but it messed up the swinging mechanics a bit.
P.S. I’ll go check out your game as soon as I get some time!