Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Bearded Programmer SvenView game page

A turn-based comat/adventure game about Sven: The Bearded Programmer
Submitted by groove โ€” 5 hours, 28 minutes before the deadline
Add to collection

Play mess

Bearded Programmer Sven's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#44.0004.000
Audio#73.3573.357
Theme#104.0714.071
Overall#103.5243.524
Controls#143.2143.214
Fun#153.0713.071
Originality#163.4293.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 3.1.1

Source
Yes! Link is on the itch.io page

Game description
A turn-based comat/adventure game about Sven: The Bearded Programmer

Discord username
AlexanderHjelm#4407

Participation level
First time

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

I had a lot of fun with this one, between the Earthbound vibes and all the programming jokes.  Having the character's sprite merge with defeated enemies was a really good use of the theme.

I agree with other comments that using items out of combat would have made the game much better.  In particular using the soda item outside combat would have made much more sense.

My other main complaint was the battle UI.  Having the health bar between the attack/items buttons and the list of enemies leads to a lot of unnecessary mouse moving.  This is compounded by how small the buttons are, which seems odd given all the empty space below them.

Overall I really liked it and I'm excited to see what else you do in future jams!

(1 edit)

Thank you! Great feedback. Yeah, the amount of empty space in the ui was there for all that modular, in the works, future stuff we could potentially want to add ๐Ÿ˜‹๐Ÿ˜‹๐Ÿ˜‹

Submitted(+1)

I loved the battle animations, especially the background was really cool and earthboundy! I wish the hit noise volumes were normalized a bit, some of the sounds were too loud. The music was very good, and I liked that the battle and over-world songs shared a common theme. Looking forward to seeing more from you!

(1 edit)

Thank you DrGrognak. Yep the volumes could need some tweakin for the sfx. In regards to the music, I wanted to write more themes, another overworld theme but I had already written the first full score for orchestra plus extra instruments before i did the battle electro version so I thought, why not just capitalize on that, and add the two, electronic + orchestral versions together in the game. 

Submitted(+1)

I really enjoyed the humour in this game and I found the concept quite unique! The music was matching and the sprites were amazing! Love what you did with the theme for this game!  

I think it would have been nice to be able to use the Permament Upgrade items outside of combat too.

(1 edit)

Thank you! Definitely should be able to use inventory outside of battle, although limiting inputs has its quirks, like you haave to battle to use items ๐Ÿ˜„

Submitted(+1)

Very nice! Impressive assets created in the short time period: music, background, enemies.

Little bug: sometimes the character seems to bump into something when walking in a straight line (even though nothing is there) and I have to take a step to the side.

(2 edits)

Thank you! Yes, we should lower friction on character(I suspect) as it is rigidbody2d. Perhaps do a kinematicbody move and slide instead.