Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Max Robert Studios

21
Posts
3
Topics
20
Followers
11
Following
A member registered Jun 15, 2018 · View creator page →

Creator of

Recent community posts

(1 edit)

Sibelius ;big romantic orchestra score add extended instrumentation based on needs, perhaps saxophone quartet, accordion, rythm section, drums, bass, etc;  export midi/ everything to Ableton Live(my preferred DAW),  add U-he synths diva etc., phaseplant, valhalla reverb, EQ with fabfilters pro-Q and then export the whole shebang. 

I have used Cubase,Sonar as DAWs before since the 90's worked with all kinds of sample libraries spitfire, project sams, berlin wdw, etc.

These sample libraries can be a lot of work both with the amount of tracks, automation with all the different articulations, and getting a good mix. Can take a lot of time, may be worth it for the added fidelity of the individual sounds, for me, time can vary up to over a month for a 20min complex(varying musical parameters) full romantic orchestra piece. Sometimes I need to recalibrate orchestration to a more mixing/mastering approach. Fitting in the sounds freq. spectrums, mixing and panning instruments.

Currently I am relying on compromising time spent vs sound quality(perhaps). Focusing more on the score. Have a good enough orchestral background(sibelius + note performer) with added synthesis / effects.

The added synthesizers/effects/reverb I like to believe are the gold packaging. Can also be the modernising / break against the old element.  

This workflow has drastically improved my worktimes, enabling me to churn out pieces in one to a couple of days instead of month/s

Hope that info was helpful :)

(1 edit)

Thanks! <3

To answer how, maybe sounding a little blowhardy, sorry! Many years of Orchestral Music/Scoring Chops, Sibelius and DAW abilities together with some unreal scripting mastery enabled the music to come to life and some Game Jam Madness of course :)

Alt+F4 to quit downloaded version of game :P

Thank you ! Yeah the balancing is a bit tough to be sure

Great fun just making some stuff, lame or not lame XD

(2 edits)

Yep, I have picked it up again and started working on Chapter 2 story + map etc. it is going to be epic 😎

(2 edits)

These are beautiful

(1 edit)

Hello itchio friends!

This is my latest grand little game that I've made. A metroidvania adventure rpg-lite platformer with a short, but sweet little multi path story and a bombastic full orchestral score.

Looking for feedback, thoughts about the game and if there could be an interest for it. Took about 5 months full time to make and I am pursuing publishers and crowdfunding to see how I can continue work on it.


https://maxrobertstudios.itch.io/unicorn-prince-and-the-machine-menace-mvp-speci...

//Max Robert

(1 edit)

Please post your feedback on the game here if you like. All feedback is appreciated as long as it is civilized XD

😀Thx!

(1 edit)

Truly fascinating and inspiring story. Well done!

Looking forward to more of your games man, was super impressed by your work at the ggj this weekend.🙂👍

This is our global game jam 2020 game. An educational pitch match game/protoype/concept.

 I made the animatic, music and singing, plus some unity programming.

Play the game here:

https://maxrobertstudios.itch.io/organ-repair-man-ggj-2020-game

Intro here:


Team Tuning Fork:

Ludwig Ström : Lead Programmer
Karon Cannon: Story Writer
Viktor Granström: Technical Sound Designer
Valdemar Delding: Sound Designer
Max Robert Arnborg: Music Composer 2D Animatic Helper Programmer Singer

Special thanks to everybody for making it happen.

Best Regards,

Max Robert

Great game and wonderful trailer!

(1 edit)

Thank you DrGrognak. Yep the volumes could need some tweakin for the sfx. In regards to the music, I wanted to write more themes, another overworld theme but I had already written the first full score for orchestra plus extra instruments before i did the battle electro version so I thought, why not just capitalize on that, and add the two, electronic + orchestral versions together in the game. 

(1 edit)

Thank you! Great feedback. Yeah, the amount of empty space in the ui was there for all that modular, in the works, future stuff we could potentially want to add 😋😋😋

(1 edit)

Thank you! Definitely should be able to use inventory outside of battle, although limiting inputs has its quirks, like you haave to battle to use items 😄

(2 edits)

Thank you! Yes, we should lower friction on character(I suspect) as it is rigidbody2d. Perhaps do a kinematicbody move and slide instead.

A Great Game 👍

Great work Sam, am really loving these tiles

(2 edits)

If you do get a game crash on lvl 9 start... you can continue on main menu by choosing continue unless some new random caries bug has appeared <:O