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A jam submission

Plague DistrictView game page

Survive long enough to research a cure for the plague afflicting your city.
Submitted by iwilliams (@iwilliams_dev) — 3 hours, 16 minutes before the deadline
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Plague District's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#113.6893.889
Controls#183.0573.222
Audio#203.1623.333
Originality#203.2683.444
Overall#223.0743.241
Graphics#282.9513.111
Fun#342.3192.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I liked the game, made feel kinda like europa universalis with the events and options. But it felt kinda monotunous after a while. I enjoyed the music as well.

Submitted(+1)

Music is nice and seems to fit well. It didn't seem to loop cleanly every time though. I liked the feel and in general felt like a good game loop. It might have been nice to have some tool-tips or explanation in the slider window on what each building did.  Also, I never could figure out what the government building did if I assigned people to it so I left it at 0.   Good entry!

Developer(+1)

We were planning on giving the government district the ability to remove debuffs and assigning people to it would decrease the time it took, but it ended up doing nothing lol. Thanks for playing!

Submitted(+1)

Cool! It's like a plague themed version of Reigns Nice music and some of the random events are quite cool.

I kind of wish that either timed moved faster or there were more events taking place that forced me to make decisions. For a while I just sat there and watched numbers change.

Good work!

Developer

Thanks for playing! I know what you mean, we originally wanted the game play to be more active requiring you to make a lot more decisions on the fly, but we just ran out of time after implementing all the systems. Next jam we'll design something less complex.

Submitted(+1)

Yeah, this kind of game sounds easy on paper but implementation is always tricky: creating content, deciding when to start the events and balancing the whole thing!