Ha! excellent point. We didn't catch it during the jam π
David Saltares
Creator of
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We're so glad you liked it @Burd! π
I faced a dilemma with the hitbox of the sword attack... The animation has low reach, so the game was too hard. I increased the hitbox of the attack too generously to counter-balance. The problem now is that it's hard to read! Ideally, we would have changed the animations, but they came in an asset pack π¦π€·ββοΈ. Not enough time!
We really appreciate the feedback! π
We used a third party asset pack that included the anticipation in the attack animation of the floating brain. I wish it had come with the same for the other enemies, would have make them a lot more readable...
With more time, we would have added some unique mechanic to the mix π
Oh man, it's AMAZING that you played our jam entry on YouTube ππ. Thanks so much for the kind words and the feedback. We didn't spend as much time as we wanted balancing the game. We also know that it's missing some special mechanic and possibly an end goal to keep you going. However, it was super nice to see you fail at the beginning, then get better and actually get to a pretty decent score! ππ€
Original idea, simple but addictive. Like others said, it felt really polished ππ. In other to improve the game, I would add some other mechanic that could break the monotony of clicking around on the field.
With a bit more work, maybe leaderboards or achievements it could certainly be on the playstore! π€
Thanks a lot for your feedback and playing the game!
The art was from a pack we found on itch.io π
. I thought the voice samples would add a bit of "fun" or "personal touch" to the game but I had to record them with my laptop's built-in microphone. NOT a good idea π€¦ββοΈ.
We went for procedural levels because of the "random" theme. Maybe given more time, we would have added extra content/variation and maybe secondary objectives like rescuing friendlies.
Quite an original entry. The graphics are very simple but I think it really works for the kind of celular/molecular theme. Too bad there's no sound! Next time I would suggest getting some background music at least from Jamendo (lots of CC stuff there) alongside an SFX pack from itch.io maybe.
Cool game!
I love the aesthetic. You were spot on with the 80s style, it reminds me of the Stranger Things game. Full marks for theme! The graphics+audio style is consistent, simple and on point.
To give some constructive feedback I'd say that I kind of wish I could move faster. I know it's "turn" based, but maybe leaving an arrow key pressed could mean that moving to the next tile takes a bit less time.
I think this would be worth polishing, expanding on and releasing. It may work well on mobile or web. Brilliant job!