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A jam submission

WirebotView game page

Godot Wild Jam #21 entry
Submitted by _superspaceturtle — 3 hours, 16 minutes before the deadline
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Wirebot's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#233.9694.538
Originality#343.4313.923
Controls#373.2293.692
Overall#423.2963.769
Graphics#483.2293.692
Fun#483.0273.462
Audio#502.8923.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 3.2.1

Source
Eventually after jam is over

Game Description
Puzzle platformer in which you're trying to connect all pylons with wire

Discord Username
_superspaceturtle

Participation Level
This is my second Godot Wild Jam

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Comments

Submitted(+1)

I love when the theme is part of the gameplay. Great job! Also, I liked the hidden gems :)

Submitted(+1)

Great idea and I love the style of the game! I just wish the level restart wasn't automatic so I could see what happened. 

(+1)

good idea for the theme, with polish and some explanation it'd be solid

good idea for the theme, with polish and some explanation it'd be solid

Submitted

Hey! It's a really cool concept you have here. It's a pity that there were no real explanations on how the mechanics work (I was confused at first) and I feel there is a lack of overall feedback to the player. I didn't get pas level 2, because I got really frustrated. Otherwise really good interpretation of the theme!

Deleted post
Developer(+1)

Thanks for playing :)

Host(+2)

Please export your game for Windows, Mac, and Linux as per the submission details - It is required. Thanks!

Submitted(+2)

The ideas are really cool in this game. Adding the idea where the player has to always have direct line of sight to the last tower they connected to really adds strategy to platforming. That said, the cool mechanics you added to your game weren't explained at all, and I got frustrated that I couldn't figure out why I was dying . Not having a transition after death also made it more jarring. Like the previous commenter said, the controls are satisfying. The graphics are good except for the spikes, they blend in too much! (maybe that was intentional...) Overall, cool game once you figure out what you're doing.

Developer

Thank you for your honest review. I absolutely agree that there should be some transition effect after death and the game should somehow telegraph that you died.

Submitted(+2)

The game is really good, i like the graphics and audio... controls are also very precise and satisfying!

Difficulty may be a little too rough for casuals (I died A LOT), but that's no problem if you are targeting hardcore players. Also when you played through the level you don't have to figure it out anymore, which was a bit frustrating at first... But I can imagine that some speedrunners will love it.

A little time before the level restarts would make me feel a little less rushed... and maybe help to understand why I failed.

But that's just a tiny criticism! The game is very cool, i like it

Developer(+1)

Thanks for comment. Yeah, the difficulty may be a little too rough. I never really introduced the game mechanics in game which could cause the frustration from not knowing what killed you to many players. Timer or little mark that shows where the wire was interrupted would possibly fix it.