Thanks a lot for the feedback ! :3
Nolkaloid (Noé)
Creator of
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Noice ! The game is quite addictive I must say. Reminds me of amusement parks x).
Feedback :
- It would be nice to add some kind of power ups I think would add to the fun.
- It's a pity there's no music, It would of added to the ambiance.
Oh and strangely the game doesn't work in Chrome but does in Firefox (usually it's the other way around)
I really liked the digging mechanics (If I may ask how did you implement it ?). The fact that you can choose to go out on the surface to get better food at a higher risk or is a nice touch. Overall it's a solid jam game. My only complain would be the controls, they felt a bit clunky at times. It felt like if I was floating or swimming in water.
Hey! Thank you for your comment.
We used the Dialogic system, at first I was planning to make one on my own but in order to coordinate properly with our writer we settled on using this plugin. Would I recommend it ? In the current state of things no, because we had quite some issues with it, and required patch-ups here and there. But apparently they're working on a 2.0 version that seems promising.
As for the use of the wild card I cannot tell you because it would eventually spoil branches of the story. I can only say that the interpretation of the wild card is not literal.
And If I may ask were did you get stuck? Ideally DM on Discord (to not spoil the game here :p)
Quite an original game, nice use of CSG! I guess I learned to identify gems x). But honestly I did not get to the end of the game (if there is one). I managed to have two successful gem cuts but failed all the others. I just find the gem cutting system very hard to use and it got me quite frustrated and after 20 minutes I simply abandoned. I guess I'm not cut out for this :p
Nice little treasure hunt game. I really liked the level design, the environment is quite readable ! I just let my instincts guide me and I found all the treasures, but at the same it was not too easy. Hats off. Just one small thing : I did not really like the math puzzles, but that's probably because I suck at mental math.
Oh and by the way I managed to unlock the last crate at the last second and this happened
Thanks for the feedback, I think you are just not in the target audience. Also I made a huge mistake by letting all the levels unlocked, I should of implemented per medal level unlocking. My target audience are "perfectionist" people focused on speed running, the philosophy is: learn the level and execute it, like in Geometry Dash for example.
Hey! Super cool game mechanics, very solid proof of concept, this could be a really good casual game for portable consoles.
To give you a bit of feedback:
- There would be more visual feedback overall, like animating the rising of the walls for example, or visually showing the connection to the points.
- And I feel like the game is a bit too flat, some shading could give it a more pleasing depth.
Otherwise great job, I really enjoyed playing this, music was fitting and smashing the walls was satisfying (good use of the 2btns card btw). Really kept me in the flow.