Playing this made me think a bit. I think there's a cool mechanic here, kinda like agar.io or something, where when the crowd gets bigger you can add more game mechanics (taking over buildings which have effects, other crowds). Nice work
Surprisingly difficult! I wonder if there's some psychological reason it feels easier to screw up when jumping to about 8 or 9 o'clock rather than 12 or 3 o'clock. Nice music.