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Quantum Tether's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #8 | 4.123 | 4.250 |
Theme | #25 | 3.941 | 4.063 |
Overall | #34 | 3.446 | 3.552 |
Fun | #35 | 3.335 | 3.438 |
Controls | #38 | 3.214 | 3.313 |
Graphics | #42 | 3.517 | 3.625 |
Audio | #63 | 2.547 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2
Source
No
Game Description
A game about a magical quantum sword and a grappling hook of ultimate power. Designed by Zacksly and CoffeeFox
Discord Username
zachsback21
Participation Level
First Time
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Comments
One of the best games I've played that only took about a week to make. Excellent work!
Lol thanks! I'm sure many games fell into that category!
Very impressive world size for a jam game! Good job!
Thanks! As you can see from the submission time, we just barely got it done in time. It was a stressful but fun all-nighter!
"magical quantum sword and a grappling hook" SIGN ME UP! Had fun, only issue I had was the game sometimes froze for a good 20-30 seconds. Really impressive for 9 days as well!
I'm glad you enjoyed! Thanks for the feedback!
Can never really go wrong with a grappling hook, the concept of charging your attack by grappling around could really be adapted into something full fledged
Wow, that was really cool! Nice graphics and gameplay.. That's really impressive for just one week!
Thanks! We were really pulling a lot of things together on the last day. We had to cut our partially finished enemy models because we just didn't have time to fully implement them. We decided it was better to just have capsules as enemies rather than just have half-finished buggy looking character models.
cool game ! i like it
Glad you enjoyed it! 🙂
Its cool to see 3D game maded with godot. Funny concept (i like hooks and swords (seriosly it is excelent combination)) but game surprisingly is not feels funny. btw i think if some kind of parkour will be added we will see next level game.
So good luck!
Thanks! Yeah, I wanted to do 3D since I don't see many people using Godot's 3D features that much. There's plenty I would have added if we had more than 9 days!
Please export your game for Windows, Mac, and Linux as per the submission details - It is required. Thanks!
The builds are up now. Sorry about that! I couldn't find where it says in the rules we have to have a build for all three platforms. For future jams you may want to include a statement about multiple platforms in the official rules section so it can be seen more easily. I seems like I overlooked it completely.
The blade of the sword is actually just made from the default spatial material using the following properties
For breaking the sword I used the Grow parameter on the material this is the code
It's surprisingly simple, the rest of the effects are just Godot's particle system. Hope this helps! (Sorry if you don't use C#, it shouldn't be too hard to translate)
Only windows binary? (and no source)
Yeah, at the moment we currently have a bug that prevents it from running on Mac and Linux. Once we patch it up, we'll release for other platforms. No source code for now. We may choose to release it later, but we still have plans to do some rewrites to our code after the judging is done and polish it up. We may choose to release something then.
Thanks for uploading the linux binaries! I tried it, unfortunatly my old machine could not run it smoothly. But it seemed very good! And I like the fact that it is 3d and that you added many nice effects (like the sword and the area that disappear when you approach :)